Subject: Re: [stella] video memory From: "Mike St. Clair" <mstclair@xxxxxxxxx> Date: Fri, 12 Sep 1997 10:59:49 -0400 (EDT) |
On Thu, 11 Sep 1997, Nick S Bensema wrote: > >> A 2600 game kernel in ROM kinda IS the video memory. It is the algorithms > >> and supporting data which generate the display on a scanline by scanline > >> basis. PMG data for animations, color data for register changes, all that > >> takes memory, sometimes much more than the video memory in rival 1st gen > >> consoles. ^^^^^^^ > > > >Um, somebody *please* correct me if my interpretation is correct, but > >these comments seem to me to say that the ram+rom of a 2600 game is larger > >than the screen buffer/display ram of a modern console. > ^^^^^^^^^^^^^^ > Consider yourself corrected. > > 1st gen == archaic. > > Next gen == Ultimate Virtual Mortal Cyber-Fighter 3 Alpha Turbo Championship > Versus the Teenage Mutant Samurai X-Men version of NBA JAms, with play-by- > play by Ben Stein. > > Hope this helps. All right, all right! Stop the email flood =) I stand corrected. I wasn't 100% sure I knew what Glenn was saying, that's why I asked to be corrected if I was wrong. Thanks for the clarification =) ps I still think that a) using the modern paradigm of video memory, the 2600 has 'none', and b) that calling the addressable ram+rom of the 2600 'video memory' because code that controls video lives there is a stretch =) ***Mike St. Clair***mstclair@xxxxxxxxx***irc:SaintMick*** -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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