Subject: Re: [stella] stuff From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Mon, 15 Sep 1997 11:38:55 +0200 (MET DST) |
At 09.29 14/09/97 -0700, Glenn Saunders wrote: >I have to spend more time figuring out how those dice-like guys work Dices? I thought they were Swiss cheese! :) >One simple request that won't take up many bytes. Please have the game >immediately go into screen-saver mode upon death ala Space Invaders and >many other early games. >Have it go out of screen saver not only when you >press reset, but when you press select, so the text at the bottom remains >readable. Hmmm, sorry but I don't understand very well... With "screen-saver mode" do you mean the slow color cycling of early games? Ok, with a few bytes I've just added a cyclic, random change of the background color (the part that is normally black), like in those old games. But I can't really change any other color... don't even talk about the enemies. This would mean to rewrite or adapt a lot of things in the kernel, and I doubt this will be possible or worth the trouble. >It is clear, though, that the game really has much more depth now than >ever before. both in the graphical detail and the gameplay. > >Again, please keep the development going on Oystron, the 4K version, if >not now, then take a break and come back to it, not so you can necessarily >add features, but to tune the difficulty and enemy behaviors. This is the >sort of thing that people need time with the game to evaluate. >If you abandon the game then any loopholes or serious problems with gameplay will >be forever unaddressed. Well, I don't want to abandon it! I've no reason for doing that. Playtesting action games is a complex affair and may take time. Making the game available to a wider user base, I would receive more feedback and this could help me to tune up things. So I think that the game could be put on Nick's page, and announced around with the clear request to send comments and advices on gameplay. Don't you think this would be a good idea? Let's remember that this game doesn't have to go either on Eprom or CD soon. I'm not like a company that has to manufacture thousands of carts, where bug fixing means replacing the cart, with all the related problems (BTW, luckyly Microsoft doesn't make carts :) >Also, when you send the game up to the list, why not give it the Oystron >filename? uh... why not? P. Ciao, P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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