Subject: RE: [stella] video memory From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx> Date: Mon, 15 Sep 1997 08:20:59 -0500 |
>Reply to your message of 9/15/97 7:46 AM >crackers@xxxxxxxx wrote: > >> I've been toying with the idea of using the ram in the supercharger as >> video memory. > >Isn't this what Bob did with his Sketch program? Bob - in >general terms, how did you do that? Yes, it's exactly what I did. I used a large chunk of RAM as the video memory and the Kernel just goes down the screen and draws what is in RAM. I was able to add the ball graphic as the "cursor" but nothing else, there isn't a whole lot of time. I initially had intended to use the Kernel as a vector graphic engine, but came to the realization that there just wouldn't be enough time to draw lines, or a lot of them anyway - writing to the SC RAM is time consuming. Later, Bob Wanna write a game for the Atari 2600? Check out http://www.novia.net/~rcolbert -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] stuff, Piero Cavina | Thread | RE: [stella] video memory, Piero Cavina |
RE: [stella] All Supercharger exper, A. | Date | RE: [stella] Start addresses..., A. |
Month |