Re: [stella] Activision flicker

Subject: Re: [stella] Activision flicker
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Sun, 14 Sep 1997 23:33:25 +0100
At 19:40 -0700 9-09-1997, Glenn Saunders wrote:

>Some of the most impressive 2600 games have flicker (Solaris, Radar Lock,
>Stargate, Star Wars: The Arcade Game, even Adventure).  It frees up the
>2600 to do more independently moving sprites, and have more of them.  It's
>never really necessary to drop below 30hz and still manage to fill the
>screen with sprites.

Well, "Adventure" must be the king of flicker... I remember that you could
put all the objects (dot included) in the same room and get an incredible
amount of flicker... 5hZ, maybe? I will look at the source code... :)


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