Subject: Re: [stella] Activision flicker From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Sun, 14 Sep 1997 23:33:25 +0100 |
At 19:40 -0700 9-09-1997, Glenn Saunders wrote: >Some of the most impressive 2600 games have flicker (Solaris, Radar Lock, >Stargate, Star Wars: The Arcade Game, even Adventure). It frees up the >2600 to do more independently moving sprites, and have more of them. It's >never really necessary to drop below 30hz and still manage to fill the >screen with sprites. Well, "Adventure" must be the king of flicker... I remember that you could put all the objects (dot included) in the same room and get an incredible amount of flicker... 5hZ, maybe? I will look at the source code... :) P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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