Subject: [stella] Oystron, Tetris26, etc. From: Chris Pepin <cpepin1@xxxxxxxx> Date: Mon, 15 Sep 1997 22:01:24 -0400 (EDT) |
While I do read the posts on this list every day, I've been short on time to try out many of the new games and demos. Having found myself with a bit of free time, I loaded up a few of them. 1. Oystron The last version I had tried was 24. Let me say I was blown away when I loaded up the newest version. This game is great! I really like the warp effect the ships and oysteroids make when they appear on the right side of the screen. I like the music and sound effects too. Neat. The marks on the screen to show where the oysters are is a nice touch. I showed the game to my brother and he thought it was a 7800 game. I personally like the color pallette. I live in NTSC land so I'm sure it doesn't look the same in PAL. If this game would have come out in the early eighties, you would be rich. :-) 2. Tetris26 Hmm, this game could use a few improvements. The game was almost uncontrolable. Everytime I would press the button to rotate a piece, it would spin so fast I had a hard time getting it the way I wanted it. A little work making the letters a bit more recognizable would help. Otherwise the game seemed pretty good considering how quickly it was thrown together. 3. Minesweeper Clone This game is a pretty good port of minesweeper. Though I must admit I was never a real big fan of minesweeper on the pc to begin with. The game seems to be pretty good so far and with the addition of a few more levels it could be extremely fun. 4. Multi demo I like the colored sprites in the earlier version and was a bit disapointed when they were replaced by x's in the controlable version. Otherwise this would make a great screensaver for a game. :-) Overall, I'm very impressed with the games and demoes so far. If only some more tutorials would be written and a better more comprehensive guide to programming the 2600 existed. I should have a slightly updated version of stellagraph uploaded to my web page in the next day or so. I know I said that a couple of months ago, but this time I'll actually do it. :-) The new version will allow you to copy the code values and then you can just paste them into your source code. I had been hoping to do some more things with the program, but it's kind of hard when I don't fully understand how the 2600 works. Chris Pepin cpepin1@xxxxxxxx ************************************************************ Atari 2600 Fun Facts & Info Guide / Maniac Mansion (NES) FAQ Tom Swift Books / http://www.grfn.org/~cpepin1/index.html ************************************************************ -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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