Re: [stella] Latest version of multi.bin

Subject: Re: [stella] Latest version of multi.bin
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 24 Sep 1997 22:26:33 +0100
At 8:15 -0500 24-09-1997, Robert "A." Colbert wrote:

>Content-Type: text/plain; charset=US-ASCII; X-MAPIextension=".TXT"
>
>>Reply to your message of 9/24/97 8:01 AM
>>
>>Bob, my main pet peeve about your multisprite routines is that you allow
>>flicker to extend to 15hz.  If you look at Solaris or Stargate I don't
>>think either of them allow anything worse than 30hz.  15hz is beyond my
>>personal threshold of tolerance.
>
>Instead of having to worry about placing multiple copies of sprites around
>the screen, I can just set >a sprite #, x & y coordinates, x & y motion
>values, a size value, and the sprite will be there!

I'm afraid to ask, but...

How do you think to handle collisions detection?
The beauty of the hardware collision registers in the 2600 is that it's so
fast. One can always have a software collisions detection comparing the
distances between the sprites, but this can become very time consuming.

P.




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