Subject: Re: [stella] Re: Help with efficient code From: crackers@xxxxxxxx Date: Mon, 29 Sep 1997 19:19:32 -0400 (EDT) |
I'm sorry if this is the third time everyone has seen this post, but on my end, for some reason, everytime I post this message everything goes nuts. I'm hoping the message goes through this time and if it has been all along, well consider it a mid-season repeat. ;) ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ I was curious if there was a more efficient way to do something like this. ---------------------------------------------------------------------------- lda #$00 sta CHECK checkit ldx CHECK lda VARIABLE cmp CHECK beq pointers,x inc CHECK lda CHECK cmp #$05 ;or whatever the highest check number(+1) is bne checkit lda STUFF ;continue with the rest of your programme " " " " " " rts pointers jmp framistat jmp dohickey jmp whachamacallit jmp thingy jmp dodad ---------------------------------------------------------------------------- Depending on the value in VARIABLE you want to go to different subroutines. If the variable is zero then you want to run the framistat routine or if it is one then the dohickey routine, etc. Is this routine okay, or is it too "speghetti"? CRACKERS (Debug the framistat from hell!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ *NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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