Subject: Re: [stella] Re: Help with efficient code From: Greg Miller <gmiller@xxxxxxxx> Date: Tue, 30 Sep 1997 05:58:41 -0500 |
Jim Nitchals wrote: > Finding bugs in the 6502 and exploiting them was a favorite technique > in disguising copy protection code in Apple II and Atari 400/800 disk > based games. Yep... My personal favorite, tho, were the copy protection routines that used off-by-one instructions... jsr $xxxx and jsr $xxxx+1, both of which called valid code. Made it difficult to change one routine without screwing up the other... disguising sector numbers and addresses to be loaded was, of course, also a popular tactic... ever take a look at the Temple of Apshai Trilogy code? Yipes. -- Video games and CCGS: http://www.angelfire.com/tn/squirrels TW (online game): http://www.geocities.com/SiliconValley/Bay/1367 Magic cards: http://www.angelfire.com/tn/squirrels/magic.html ***** ATTENTION NEWBIES: Limit signatures to four lines! ***** -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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