Subject: Re: [stella] More Clock Woes From: Greg Miller <gmiller@xxxxxxxx> Date: Fri, 03 Oct 1997 02:57:13 -0500 |
crackers@xxxxxxxx wrote: > time ldy #06 ;just load Y ahead of time for #of sprite lines > lda #$3C ;60 > sbc MINS ;subtract the clock minutes from 60 to get the I just skimmed through, rather than working it out in detail, but is there a good reason why you're not prepping the carry bit before the SBC? > sta RMINS ;real minutes since clock counts down > cmp #$00 ;see if it's 00 minutes > beq min0 > cmp #$32 ;see if it's more than 50 minutes > bpl min5 You sure this is working with bpl? -- Video games and CCGS: http://www.angelfire.com/tn/squirrels TW (online game): http://www.geocities.com/SiliconValley/Bay/1367 Magic cards: http://www.angelfire.com/tn/squirrels/magic.html ***** ATTENTION NEWBIES: Limit signatures to four lines! ***** -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
<- Previous | Index | Next -> |
---|---|---|
[stella] More Clock Woes, crackers | Thread | Re: [stella] More Clock Woes, crackers |
[stella] Who can we contact?, crackers | Date | Re: [stella] Who can we contact?, Omar Thameen |
Month |