Re: [stella] Who we are

Subject: Re: [stella] Who we are
From: crackers@xxxxxxxx
Date: Wed, 19 Nov 1997 01:21:21 -0500 (EST)
In article <Pine.LNX.3.95.971118195254.8040A-100000@xxxxxxxxxxxxxxx>, you wrote:
>However, I've been thinking of writing some
>extra devel tools to aid 2600 coders, maybe a sprite editor, or a
>better assembler maybe?
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

I've been doing some theoretical thinking on the possibility of creating
a very simple 2600 development language/system that works something like
Activisions "Game Maker" programme.

Sprite, screen, and sound effects editors with a simple menu driven 
language that lets you bring them all together.

You'd probably have to keep it to the bare minimums of what the 2600 was
intended to do.

2 player graphics, 2 missles, ball, background (copied or reflected).
And the programme would have to track the cycles per scanline (maybe give
you the choice of single or double scanline resolution).

                                CRACKERS
                       (Just an idea from hell!!!)


-- 

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