Re: [stella] Design decisions

Subject: Re: [stella] Design decisions
From: combee@xxxxxxxxxxxx (Ben Combee)
Date: Thu, 11 Dec 1997 09:35:12 -0600 (CST)
dgeller@xxxxxxxxxxxxx writes:
> Glenn Saunders <krishna@xxxxxxxxxxxx> wrote:
> >On Wed, 10 Dec 1997, Piero Cavina wrote:
> >> OK, now things are becoming interesting.. I still think that you'd better
> >> go further than the simple shooting concept... after all Oystron would be
> >> much less interesting whithout the collect-and-defend-the-pearls part.
> >
> >Yes, but the 2600 never had a Sabateur(sp?) game.  I remember this on the
> >Apple II.  It's a classic.
> 
> Is the Apple II version anything like the unreleased 2600 Saboteur (also
> known as "A-Team", also never released) or is it a different game?

I always thought U.S. Games Commando Raid was similar to Saboteur with
changes to the gameplay (tunnels, not standing soldiers) to make it
more 2600 friendly.  You still have the central rotating gun, the
airplanes dropping paratroopers, and the parachute-shooting action.

-- 
Benjamin L. Combee (combee@xxxxxxxxxxxx) <URL:http://yak.net/combee/>
Signatures are the bumper stickers of the information superhighway.

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Current Thread
  • Re: [stella] Design decisions
    • PatMan - Thu, 11 Dec 1997 00:26:30 -0500 (EST)
      • Glenn Saunders - Thu, 11 Dec 1997 01:44:43 -0500 (EST)
      • Ben Combee - Thu, 11 Dec 1997 10:33:00 -0500 (EST) <=
      • <Possible follow-ups>
      • A. - Thu, 11 Dec 1997 09:11:55 -0500 (EST)
      • A. - Thu, 11 Dec 1997 14:19:59 -0500 (EST)