Subject: Re: [stella] Design decisions From: combee@xxxxxxxxxxxx (Ben Combee) Date: Thu, 11 Dec 1997 09:35:12 -0600 (CST) |
dgeller@xxxxxxxxxxxxx writes: > Glenn Saunders <krishna@xxxxxxxxxxxx> wrote: > >On Wed, 10 Dec 1997, Piero Cavina wrote: > >> OK, now things are becoming interesting.. I still think that you'd better > >> go further than the simple shooting concept... after all Oystron would be > >> much less interesting whithout the collect-and-defend-the-pearls part. > > > >Yes, but the 2600 never had a Sabateur(sp?) game. I remember this on the > >Apple II. It's a classic. > > Is the Apple II version anything like the unreleased 2600 Saboteur (also > known as "A-Team", also never released) or is it a different game? I always thought U.S. Games Commando Raid was similar to Saboteur with changes to the gameplay (tunnels, not standing soldiers) to make it more 2600 friendly. You still have the central rotating gun, the airplanes dropping paratroopers, and the parachute-shooting action. -- Benjamin L. Combee (combee@xxxxxxxxxxxx) <URL:http://yak.net/combee/> Signatures are the bumper stickers of the information superhighway. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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