Subject: Re: [stella] Combat questions aka Close to a new Mac Dev System! From: Greg Miller <gmiller@xxxxxxxx> Date: Wed, 31 Dec 1997 18:36:39 -0600 |
> > SPRLO byte #<TankShape, #<PlaneShape, #<JetShape > SPRHI byte #>TankShape, #>PlaneShape, #>JetShape > > And I can't figure out exactly what they are doing. If I could, I Looks like it's embedding the low-byte of each label sin sequence, followed by the high-bytes separately. You might need to modify the code to read the shape pointers in a standard interleaved order and use something like this: SPRITES word TankShape, PlaneShape, JetShape Depends on exactly what your assembler will accept. There might be another syntax for taking the low and high bytes with your assembler that will work without a code change. -- Video games and CCGS: http://www.angelfire.com/tn/squirrels TW (online game): http://www.geocities.com/SiliconValley/Bay/1367 Magic cards: http://www.angelfire.com/tn/squirrels/magic.html ***** ATTENTION NEWBIES: Limit signatures to four lines! ***** -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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