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Subject: Re: [stella] Xmas Program-- MacStella problems! From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Sat, 03 Jan 1998 23:16:45 +0100 |
>But isn't the 6507 reset vector at $FFFC? Sorry, I think that you're
>wrong.. look inside any .BIN 2600 file.
Yes, you are right. $FFFA is the (nonexistant) NMI vector. I mixed
that up, sorry!
But I already have a new theory. :-) Due to the fact, that your
program is so short and so many bytes are the same value, Stella07
can't detect the BIN type right. It assumes a Superchip BIN, if
the first 256 bytes are the same value. Maybe it has a bug in that
routine. If you save the following as STELLA.VCS into your STELLA
directory, both demos should work fine:
===Begin of STELLA.VCS===============================================
VCS-Script
(begin
;;
;; Properties for Cavtron
;;
(if (member Cartridge.Image '("CAVTRON.BIN" "cavtron.bin"))
(begin
(set! Cartridge.Name "Cavtron")
(set! Cartridge.Type "4K")))
;;
;; Properties for Christmas Demo 01
;;
(if (member Cartridge.Image '("CHRDEM01.BIN" "chrdem01.bin"))
(begin
(set! Cartridge.Name "Christmas Demo 01")
(set! Cartridge.Type "4K")))
)
===End of STELLA.VCS======================================================
>wow! i've taken that code straight from Oystron, so if what you're saying
>is correct, I could save 4 bytes...
>
>I think it would be nice if one could turn on and off the background music
>in Oystron. I'm going to see if I can find the space..
Your game is so compact, that you could probably add two more levels
in those four bytes. :-)
Ciao, Eckhard Stolberg
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