Re: [stella] Programming "Mindsets"?!?

Subject: Re: [stella] Programming "Mindsets"?!?
From: Ruffin Bailey <rufbo@xxxxxxxxxxx>
Date: Sat, 3 Jan 98 23:47:38 -0500
>Only within its historical context is
>it [football] a good game.

Um, I'd disagree, but I'd also suggest moving this conversation to 
r.g.v.c!  ;)

>If you want to store many boards, you should move to the Starpath
>multiload environment, without a doubt.

That's the final goal, of course.  I'm starting out slow though.  It's 
fun to try and cram this mess into such a small space!

>Have you decided on a format yet?  Does it have to be just a 4K ROM?  This
>will enforce the biggest constraints.

Well, I know virtually nothing about programming for multi-loads on the 
SC now (anyone have a page up for that?), having spent most of my danged 
time getting that Mac Dev Kit together this holiday as well as fooling 
around with writing a game.  But I'm somewhat familiar with the standard 
4k ROM format, and therefore I'm starting with it.  It really is fun to 
have to program this tight, and since it can't be but 4k, it's not like I 
have to write a program that tight for that long so it remains fun, not a 
job!

Thanks for the input, and I'll whip you at Football any day of the week! 
;)

Ruffin Bailey
rufbo@xxxxxxxxxxx

--
Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders>
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
+-shameless plugs-------------------------------------------------------+
| Stella documentary at http://www.primenet.com/~krishna                |
| Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm      |
| Write the best game, win framed autographs of famous Atari alumni!!   |
+-----------------------------------------------------------------------+

Current Thread