Re: [stella] Games to be shown in the documentary

Subject: Re: [stella] Games to be shown in the documentary
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 7 Jan 1998 12:39:39 +0100 (MET)
At 11.40 06/01/98 -0700, you wrote:

>>On Tue, 6 Jan 1998, Piero Cavina wrote:
>>> I wouldn't be sure about explosions for invaders. That part of the kernel
>>> is rather busy.
>>
>>If you've got the missile already slamming into an invader, why isn't
>>there time to past a player in there?
>
>Perhaps simply make the missile wider and flashier when it's an explosion.
>As a missile becomes an explosion, it doubles in width, and sort of
>sparkles around the general area of where the invader used to be for a
>few frames.

I like this. And it's a typical "2600-style" solution: use the same thing to
do multiple things, with the minimum waste of resources..

>>Then I would resort to Supercharger RAM.  I mean, this isn't a game
>>destined for a cartridge, is it?  Let's use the tools we have available to
>>us.
>
>I'd use that as a last result, if it turns out Jim couldn't optimize it
>down to where it uses less RAM.

Sorry, someone else should try to write the SC version. I don't have enough
time at the moment.

P.


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