Subject: Re: [stella] Games to be shown in the documentary From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 7 Jan 1998 12:39:39 +0100 (MET) |
At 11.40 06/01/98 -0700, you wrote: >>On Tue, 6 Jan 1998, Piero Cavina wrote: >>> I wouldn't be sure about explosions for invaders. That part of the kernel >>> is rather busy. >> >>If you've got the missile already slamming into an invader, why isn't >>there time to past a player in there? > >Perhaps simply make the missile wider and flashier when it's an explosion. >As a missile becomes an explosion, it doubles in width, and sort of >sparkles around the general area of where the invader used to be for a >few frames. I like this. And it's a typical "2600-style" solution: use the same thing to do multiple things, with the minimum waste of resources.. >>Then I would resort to Supercharger RAM. I mean, this isn't a game >>destined for a cartridge, is it? Let's use the tools we have available to >>us. > >I'd use that as a last result, if it turns out Jim couldn't optimize it >down to where it uses less RAM. Sorry, someone else should try to write the SC version. I don't have enough time at the moment. P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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