Subject: Re: [stella] Games to be shown in the documentary From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 7 Jan 1998 12:39:50 +0100 (MET) |
At 12.17 06/01/98 -0800, Glenn Saunders wrote: >> Especially since the last number is hardcoded as a zero :) I didn't want >> to fight with a multiple-copy-player display routine just yet, so I did >> the combat playfield text thing. > >It's not too much of a struggle since you can practically cut and paste >score code from other programs. That's how they did it in the old days, >even between competing companies. Now that I'm thinking, there's always the RAM problem. If the hi-res score routine takes more RAM than the blocky one, then it's out of question (unless we use SC RAM, ok, ok.. :-) P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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