Re: [stella] Games to be shown in the documentary

Subject: Re: [stella] Games to be shown in the documentary
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 7 Jan 1998 12:39:50 +0100 (MET)
At 12.17 06/01/98 -0800, Glenn Saunders wrote:

>> Especially since the last number is hardcoded as a zero :)  I didn't want
>> to fight with a multiple-copy-player display routine just yet, so I did
>> the combat playfield text thing.
>
>It's not too much of a struggle since you can practically cut and paste
>score code from other programs.  That's how they did it in the old days,
>even between competing companies. 

Now that I'm thinking, there's always the RAM problem. If the hi-res score
routine takes more RAM than the blocky one, then it's out of question
(unless we use SC RAM, ok, ok.. :-)

P.



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