Re: [stella] adventure

Subject: Re: [stella] adventure
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Mon, 12 Jan 1998 22:32:46 +0100
At 0:26 -0500 12-01-1998, Chris Cracknell wrote:

>I haven't looked at the commented source code for Adventure yet, but
>does anyone know off hand if it uses the same basic graphics kernal for
>all the screens with the Playfield graphics being pulled from data?
>That would make new versions very easy. The multi-load feature would be
>easy too. Have a task for each level, complete it, move to the next.
>
>Although it's still tempting to just rewrite it with new routines.

I'm not very positive about the possibility of expanding Adventure starting
from the existing source and adding Supercharger support.

It's sure that a new, huge, ultra-cool version of Adventure would be
possible keeping the old program as a reference, using Bob's
intelligent-flicker routines in the kernel, and adding SC support.

But this would be another large and ambitious project for people with a lot
of free time... :-(



Ciao,
 P.



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