Subject: Re: [stella] adventure From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Mon, 12 Jan 1998 22:32:46 +0100 |
At 0:26 -0500 12-01-1998, Chris Cracknell wrote: >I haven't looked at the commented source code for Adventure yet, but >does anyone know off hand if it uses the same basic graphics kernal for >all the screens with the Playfield graphics being pulled from data? >That would make new versions very easy. The multi-load feature would be >easy too. Have a task for each level, complete it, move to the next. > >Although it's still tempting to just rewrite it with new routines. I'm not very positive about the possibility of expanding Adventure starting from the existing source and adding Supercharger support. It's sure that a new, huge, ultra-cool version of Adventure would be possible keeping the old program as a reference, using Bob's intelligent-flicker routines in the kernel, and adding SC support. But this would be another large and ambitious project for people with a lot of free time... :-( Ciao, P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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