Subject: Re: [stella] Screen shots From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 15 Jan 1998 18:30:43 +0100 (MET) |
At 08.58 15/01/98 -0800, you wrote: >>At 06.05 15/01/98 -0800, you wrote: >> >>>Editing features like taking two or more >>>successive "frames" from a game with flicker, and ORing them together >>>are possible. >> >>Hmmm... couldn't an emulator have a "deflicker" feature, which does that >>kind of thing in real time..? I think that it could work with some games >>that have a regular flicker pattern.. >> >That's an interesting idea, but don't you think you would run the risk of >developing a geme that looks great on the emulator, but when run on a real >Atari looks poor? I was thinking about a feature that would improve the look of already existing games when played on the emulator. >And what would be the maximum number of frames that would >need to be OR'd together? This should depend on the game, and it could even be impossible for many of them. But if there's a game where Sprite0 is always used for Shape1 in the odd frames, and Shape2 in the others, then it should be possible.. >Each additional frame would require additional >CPU power to process, and the graphics engine is already the hardest part to >get to run fast. Of course, these days it's less of a problem. Current 200MHz machines should be enough.. :) P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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