Re: [stella] variations on a theme

Subject: Re: [stella] variations on a theme
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Mon, 19 Jan 1998 09:45:20 -0500 (EST)
> I think that it would be better to convert the code to the standard format,
> as this would allow other things like diagonal moving bombs.

Can you do this, or do you want me to try?

> Couldn't the already existing destroy-the-shields routine be generalized for
> use with bombs and player shots?

I can use the existing routine to easily make an invaders-destroy-shields
routine, but it'd be difficult to do it within the same code.  Reason: the
players-destroy-shields routine searches from the bottom up to find a
pixel to remove, while the invaders-destroy-shields must start at the top
of the shield and go down.  It's easier to copy the routine and change a
couple things than to try to shoehorn everything into one routine.

> >About two minutes after I wrote that message I realized that simply setting
> >COLUPF to zero would work perfectly, except that you couldn't see the bombs
> >until they dropped below the last row of invaders.
> 
> But Atari SI allows you to hit the invaders even when they're invisible.
> This would be the difficult part.

Don't the collision registers activate even when COLUPF is zero?  I'm
pretty sure they do.  The collision-detection hardware only checks PFx,
ENAMx, ENABL, and GRPxx, not the color registers.


--
Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders>
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
+-shameless plugs-------------------------------------------------------+
| Stella documentary at http://www.primenet.com/~krishna                |
| Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm      |
| Write the best game, win framed autographs of famous Atari alumni!!   |
+-----------------------------------------------------------------------+

Current Thread