Subject: Re: [stella] Sync question and my game's bin From: Ruffin Bailey <rufbo@xxxxxxxxxxx> Date: Sat, 14 Mar 98 09:47:44 -0500 |
>Sprite0 = player >Sprite1, reused, with varius NUSIZes = prizes (simple rectangular blocks, obviously) >Missile0 = first dot >Ball = second dot >Missile1 = probably useless in the kernel, because it's influenced by the >prizes Exactly as planned, excepting I was planning on using M0 and M1 for the first two dots and the ball for a possible third OR some special effects on some boards. I didn't think about the possible problems with M1, but I like challenges. I'm interested in ideas on "killer dot AI". I think you'll like what I do with the rest. >This won't be a beginner's kernel, but it shouldn't be impossible. Also, it >would not be a bad idea to try to disassemble some game of this kind, like >Miner 2049er. Pshaw!!! Ruins the fun! Aside from some temporarily borrowed code from Nick's "How to draw a playfield" (I'm taking the borrowed portion out soon), this is going to be original work! >Too bad I can't work on it now... :-/ Well, actually I hope you concentrate on your own original projects, which i enjoy immensely. I'll certainly see this one through to the end though my time table isn't rushed. If you get any ideas for especially diabolical killer dots, however, _DO_ let me know ;) !! >I'll have >to play it on the Apple 2 emulator this weekend! ;) Apple 2?!? The _real_ version was on the C=64! Everybody knows that! ;) Thanks again for the help, Ruffin Bailey -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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