Re: [stella] zero page 6-digit routine

Subject: Re: [stella] zero page 6-digit routine
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Thu, 26 Mar 1998 14:06:11 -0500 (EST)
> I'm sure this has been done before, but I did it
> just to try - ends up leaving 13 cycles free per
> scanline, again, I don't see the point in wasting
> time with a wsync in this sort of routine.

Hasn't been done on this list at least.
 
> So, what can be done with these spare 13 cycles? :)

Color changes come immediately to mind.

This isn't practical for anything but a demo or Supercharger, though -
that much RAM isn't worth sacrificing for color changes or paddle-reading
on lines containing the big sprite.


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