Subject: Re: [stella] Six-sprite slot machine? From: Greg Troutman <mor@xxxxxxx> Date: Fri, 08 May 1998 18:18:56 -0700 |
Erik Mooney wrote: > > > Was there ever a 2600 slot machine game that used the six-sprite > > display routine? If not, I'm tempted to go and write one even > > though it's nothing I would even want to play, just because it > > seems so perfectly suited to the hardware. I'm guessing all > > the game companies had decided that there was no market for slot > > machine simulators by the time the six-sprite thing was invented. > > If you wouldn't want to play it, why write it? :) Remember, writing > stuff that sucks to play just cause it's suited for the hardware is what > killed the Saturn and is crippling the N64. Write something that we all > want to play.. I'm sure there's a better proof-of-concept thing for the > six-digit sprite than a slot machine. Well I'm not so sure it's a bad approach. After a simple slot demo, it's not too big a leap to tweak the "wheels", adding user interaction, and doing some sort of puzzle game... Who knows, maybe he'll end up with something even more popular than Zoop ;) I think a lot of games may actually have started out as "just because" excercises/demos and grew from there. -- mor@xxxxxxx http://www.crl.com/~mor/ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Six-sprite slot machin, Erik Mooney | Thread | Re: [stella] Six-sprite slot machin, Glenn Saunders |
Re: [stella] some more optimization, Jim Nitchals | Date | Re: [stella] some more optimization, Erik Mooney |
Month |