Subject: [stella] Demo #1 of my 4 colour playfield game "PUSH" From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx> Date: Sun, 10 May 1998 23:22:16 +1000 |
OK, as part of my first game, I decided I needed a 4 colour playfield. This is pretty much functional at the moment, but I'm working blind - relying on a PC emulator to give me an idea of what things look like. The attached demonstrates a 2 player 4 colour playfield pair (that's 7 effective colours total). Thing is, it flickers like buggery. I figure this is because the frame rate of the emulator isn't synched with the frame rate of my PC. In any case, I'm including a binary in the hope that I can get some feedback on actual hardware. Firstly, everyone note the 4 colours!! Wahooo I'll include the source code for those interested. Please note, this is under development and don't criticise things too harshly! Especially don't worry about optimisations at this point. Functionality is my concern. I'd like to know what the flicker is like on an actual 2600. I'm concerned at my draw code - am I generating an acceptable frame? Does the TV synch OK? I'd really like some feedback. If you think its interesting, say so. If you think it sucks, tell me why. Positive response will encourage me to continue sharing source - otherwise I'll go native. Enjoy! A In case my attachments don't make it, you can always find the latest version of this particular game at http://www.comcen.com.au/~adavie/push/
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push.bin
Description: Binary data
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push.asm
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Vcs.h
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[stella] 1998 Atari Survey, Songbird | Thread | Re: [stella] Demo #1 of my 4 colour, Erik Mooney |
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