Subject: [stella] Utility announce! PCX to VCS From: Chrissalo <Chrissalo@xxxxxxx> Date: Fri, 22 May 1998 10:44:54 EDT |
Hi! Since I'll perhaps try my skills on a VCS 2600 too... And I think the playfields are really weird to draw... Yesterday I wrote a small utility that convert PCX files to ASM data files, ready for use in 6502 ASM code. (bit oriented, now colors supported for now) It works allright for me, but I don't know what formats are needed. It was hacked together in only a couple of hours and is based on a library I wrote some time ago, therefor it IS a bit bloated. The source and binary and examples can be downloaded at: http://members.aol.com/wiup1/pcx2vcs.zip (480 Kb) Chris PS Usage: pcx2vcs <infile> <outfile> [options] -h Help -H Help -? Help -1# number of indent spaces before DATA statement (8==default) -2# number of indent spaces after DATA statement (3==default) -b# number of background color (0==default) -c enable comment at output file start (default==disabled) -dSTRING data statement (default=="DB"/"DW") -o# Outputmode (decimal number): : bit 7 set == binary output (default) : bit 7 clear == hex output : bit 6 set == word output : bit 6 clear == byte output (default) : bit 5 set == upside down output (default) : bit 5 clear == correct output : bit 4 not used : bit 0-3 number of values per line (1==default) -m# Playfield mode (decimal number): : 1 == PLAYFIELD_MIRROR (only 20 bit used 012012) : 2 == PLAYFIELD_MIRROR_MODE (playfields 012210) : 3 (default) == PLAYFIELD_DOUBLE_MODE (playfields 012012) -nSTRING string for pre data name (default=="screen_pf") -pSTRING string for post data name (default==":") -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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