Re: [stella] optimization : sneaky fractional bit representation

Subject: Re: [stella] optimization : sneaky fractional bit representation
From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx>
Date: Thu, 4 Jun 1998 00:50:01 +1000
A while ago I wrote on encoding using sub-bit resolution.
It just occurred to me WHY I needed to do this on the NES - it was involved
with creating a password for a large game, so that the player could come
back and rejoin where he/she left off.  There were quite a large number of
parameters that needed to be saved/restored, but it all had to fit into 6
LETTERS and a few punctuation marks (eg: EP-NZE).  That gave very few bits
(30, to be exact), and sub-bit encoding was therefore a great idea.
By the way, I remembered coz I need to do it for my 2600 project :)
Cheers
A


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