Subject: Re: [stella] optimization : sneaky fractional bit representation From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx> Date: Thu, 4 Jun 1998 00:50:01 +1000 |
A while ago I wrote on encoding using sub-bit resolution. It just occurred to me WHY I needed to do this on the NES - it was involved with creating a password for a large game, so that the player could come back and rejoin where he/she left off. There were quite a large number of parameters that needed to be saved/restored, but it all had to fit into 6 LETTERS and a few punctuation marks (eg: EP-NZE). That gave very few bits (30, to be exact), and sub-bit encoding was therefore a great idea. By the way, I remembered coz I need to do it for my 2600 project :) Cheers A -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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