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Subject: Re: [stella] New Sinking Ship version From: Tennessee Carmel-Veilleux <veilleux@xxxxxxxxx> Date: Wed, 17 Jun 1998 09:53:57 -0400 |
Hello,
kurt.woloch@xxxxxxxxx wrote:
> This is a new version of my "Jim's heart will go on" demo. As I
> promised, it's got sound now, and also the additional scanline needed to
> get color on PAL. Also, I've exchanged the shadow color by the $90 you
> suggested. Other than that, nothing has changed, but I'll work on
> further changes, as Piero suggested.
> Ah yes, the tune I play in here was adapted using Eckhard Stolberg's
> sound frequency and note table. Only to mention that too and give credit
> to whom it is due.
>
> With love (and still many things to improve yet)
> Kurt Woloch
>
This is pretty neat... The music actually sound like music (which is pretty
rare on the 2600 :) Still one thing that itches : when I try to modify your
code, it seems your kernel takes so much cycles that I can't even uncomment
(!) the LDA playfield0,Y and the STA PF0 (8 cycles in all if I'm correct)
without having some shifting in the graphics :( I also thought about adding
clouds, but since you don't load PF0 in the kernel, they would be pretty ugly,
and when I coded them, they sank with the ship :) Anyways, I did a little
something if you want to change it : makes the shadow a little more
believable.
LDA #Shadowblue
STA COLUPF
LDA #Waterblue
STA COLUBK
LDY #25 ; Only 25 lines of shadow (Can be changed)
waterloop1
STA WSYNC
DEY
BNE waterloop1
;--------------------------
LDA #0
STA PF0 ; Clear playfield graphics so we only get the water
STA PF1 ; I think I could drop clearing PF0 since it's never set :)
STA PF2 ;
LDY #11 ; 11 lines of only water
waterloop2
STA WSYNC
DEY
BNE waterloop2
Happy coding :)
Regards,
--
Tennessee Carmel-Veilleux (Coordonator of Digital Meltdown)
veilleux@xxxxxxxxx (www.ameth.org/~veilleux)
ICQ ID : 8604827
||*|| This message was written in Canada / Ce message a été écrit au Canada
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