Subject: Re: [stella] sort of a music question.,... From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Mon, 26 Oct 1998 09:15:06 +0100 |
At 23.28 25/10/98 -0500, Robin Harbron wrote: >I think the drawing is great :) Just to clarify, the ADSR >doesn't have anything to do with the waveform that makes the >sound, but rather is what defines the volume/amplitude. Please note that ADSR curves or "envelopes" can be used to shape the sound in many different ways besides amplitude, you can read a about this in any text about sound synthesis. Speaking of the 2600, a decay in volume alone can make a tune sound much better. The combined use of envelopes for both pitch and volume is the way to get complex and not obvious sound effects. I think that we've never posted code for sound effects, maybe I'll have to send some.. A question: how can one get drum sounds from the 2600? Kick, snare, hi-hat.. :) >Nick: I know my opinion doesn't count, but I'd love to see a "crack" >intro for the A2600. Please post *anything* you've done.. it's always fun to try new programs for the 2600 (at least for me..), and someone could have an idea for a game from someone else's demos. Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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