Re: [stella] Grid demo

Subject: Re: [stella] Grid demo
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Fri, 30 Oct 1998 13:19:08 -0500 (EST)
> >The idea is *usually* that you do your RESPx to set up for the next line,
> >yes.  Think of it that any hit to RESP0 takes effect *eight pixels after
> >the hit*, which I'm almost sure is correct.  It matches all of what you've
> 
> What makes you believe, that it's eight pixels? Your normal sprite
> positioning routine seems to work fine with an offset of five pixels.
> It seems to me, that the RESPx offset is variable, though. Some
> of my multisprite experiments had the sprites positioned a couple
> of pixels away from where I expected them. I don't know what this
> behaviour depends on. Do you have an idea?

Oh... I forgot about that extra five pixel offset.  Um, shoot.  What I
think I meant was that it takes effect after five pixels, but it will not
display anything for a further eight to fifteen pixels.


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