Subject: Re: [stella] Grid demo From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Fri, 30 Oct 1998 13:19:08 -0500 (EST) |
> >The idea is *usually* that you do your RESPx to set up for the next line, > >yes. Think of it that any hit to RESP0 takes effect *eight pixels after > >the hit*, which I'm almost sure is correct. It matches all of what you've > > What makes you believe, that it's eight pixels? Your normal sprite > positioning routine seems to work fine with an offset of five pixels. > It seems to me, that the RESPx offset is variable, though. Some > of my multisprite experiments had the sprites positioned a couple > of pixels away from where I expected them. I don't know what this > behaviour depends on. Do you have an idea? Oh... I forgot about that extra five pixel offset. Um, shoot. What I think I meant was that it takes effect after five pixels, but it will not display anything for a further eight to fifteen pixels. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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