Subject: Re: [stella] Grid demo From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Sat, 31 Oct 1998 18:08:50 +0100 |
At 13:19 30.10.98 -0500, you wrote: >Oh... I forgot about that extra five pixel offset. Um, shoot. What I >think I meant was that it takes effect after five pixels, but it will not >display anything for a further eight to fifteen pixels. I'm not quite sure, if I understand your theory corectly. Are you trying to say, that if you hit RESP0 and then hit it again 11 cycles later, what you'll get is two copies for each hit to RESP0 and not one copy for the first hit and three copies for the second? If that is the case, then I think you are wrong. If you do sta RESP0 sta RESP1 sta RESP0 sta RESP1 the second hit to RESPx happens after the first pixel of the second copy of a three sprite set. The output will be three sprites positioned five pixel after the second hit to RESPx. That would not be the case, if the first copy belonged to the first hit to RESPx. Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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