Subject: Re: [stella] Supercharger BIN format From: bwmott@xxxxxxxxxxxx Date: Sat, 9 Jan 1999 08:32:17 -0500 (EST) |
> I don't think any SC games reload all 6K in a multiload because at least > some memory has to be preserved to store your score, inventory, etc... I guess I was thinking they used the 2600's memory for that type of storage. I'm amazed that any of the multi-load games were working. But I have to admit the only one I did real testing on was Survival Island :-) > I believe the header format can earmark which banks to overwrite and that > it's quite flexible. > > For what it's worth, there is a description of SC memory management on the > SC CD that includes a description of header information. Using the information from Eckhard's post I was able to hack a new routine to load the SC games. It looks like this fixed the problem with Mindmaster as well as problems with other SC games. I couldn't find a single SC game that wouldn't load and start running with Stella (including Sweat and the Party Mix demo)! I'm happy, Brad -------------------------------------------------------------------------- Bradford W. Mott (bwmott@xxxxxxx) Computer Science Department http://www4.ncsu.edu/~bwmott/www North Carolina State University -------------------------------------------------------------------------- -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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