Re: [stella] Supercharger BIN format

Subject: Re: [stella] Supercharger BIN format
From: Glenn Saunders <krishna@xxxxxxxxxxxxxxx>
Date: Sat, 09 Jan 1999 00:36:31 -0800
At 02:02 PM 1/8/99 -0500, you wrote:
>For some reason I was under the impression that the 8448 file format was
>a direct image of what was supposed to be read into SC RAM, however, as
>Eckhard's message points out this is not necessarily the case.  The current
>SC emulation in Stella reloads all 6K of RAM with new contents upon a
>multi-load, however, this doesn't work with Escape from the Mindmaster.

I don't think any SC games reload all 6K in a multiload because at least
some memory has to be preserved to store your score, inventory, etc...

I believe the header format can earmark which banks to overwrite and that
it's quite flexible.

For what it's worth, there is a description of SC memory management on the
SC CD that includes a description of header information.

I also believe that Bob Colbert understands this pretty well now.


==========================================================================
== Glenn Saunders  --3D Graphics / Videography / Web development--      ==
== krishna@xxxxxxxxxxxxxxx      http://www.geocities.com/Hollywood/1698 ==
== Stella@20 video page         http://users.cnmnetwork.com/~krishna    ==
==         President - Lightwave Toaster Flyer group of LA              ==
==           http://home.pacbell.net/alchemy1/html/ltf.html             ==
==========================================================================


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