Subject: Re: [stella] One Bit Sound? From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Thu, 11 Feb 1999 19:57:20 -0500 (EST) |
> Sorry, I've bin posting nonsense again. Of course this method will not Yeah...me too. The way the 2600 is set up, you'll get a total of 31 possible values, assuming that the transistors are well matched. This is one value short of 5 bits. Note that these values aren't quite linear. I forget which way the curve goes, but I do remember seeing it on my o'scope a couple of years ago... Glenn, Every once in a while you mention the DPC chip in Pitfall II. Did you ever manage to snag docs for that beastie? If so, or if someone is willing to document *in detail* the way it works (Bradford??) I'd like to try my hand at recreating it. First in discrete logic, but finally in VLSI...a direct implementation in silicon. I don't know that it would be useful, but it might be fun to try. Also, does anyone know of a source for this chip? Who made it? Who sells it? What's the official part number? Etc... -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] One Bit Sound?, Eckhard Stolberg | Thread | RE: [stella] One Bit Sound?, Robert Blazewicz |
Re: [stella] self introductions, Dan Knapp | Date | Re: [stella] self introductions, Chris Wilkson |
Month |