[stella] Bumping

Subject: [stella] Bumping
From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney)
Date: Sun, 28 Feb 1999 06:50:37 GMT
I went to play a game of Super Breakout... popped the cartridge in and
selected over to game 7 (progressive) like I always do.  As I was picking
up the paddle, I bumped the 2600 accidentally.  Somehow, it appears that
I bumped the position of the side walls right one pixel each - at each
scanline of blocks, there's one pixel sticking out to the left of the
wall, and it looks as if there's a one-pixel gap between the rightmost
brick and the right side wall!  I started playing anyway.  When I select
to another game, the same behavior stays in place.

Wish I had a camera here.  Didn't know you could move sprite positions by
bumping the Atari.  (It's a post-ultra-heavy 6-switch deck.)  Also gives
a little insight into how Super Breakout works - it positions the side
walls upon powerup and never again.  Also, the ball was bouncing off
where the side walls should have been rather than where they were
displayed - it uses coordinates rather than collision registers for side
wall bounces.

Not that I have a point or anything, but this was pretty weird :)

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