Subject: RE: [stella] Solaris Source Code From: "Pension Maricel" <Maricel@xxxxxxxxxx> Date: Tue, 20 Apr 1999 09:18:03 +0200 |
See our web page Pension Maricel C. Tacó nº 13 Sitges 08870 España Tel. 938-943-627 Fax 938-943-869 HTTP://WWW.MILISA.COM Maricel@xxxxxxxxxx -----Mensaje original----- De: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Para: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx> Fecha: martes 20 de abril de 1999 4:52 Asunto: Re: [stella] Solaris Source Code >At 10:09 AM 4/19/99 -0500, you wrote: >> Just wanted everyone here to know that I have put the source code to >>Solaris up on my webpage. Thanks to Glenn for sending me a printout of the >>listing! I used Distella to disassemble each bank of the game, then I went >>to work applying all of the variable names and comments. The result is a >>very authentic listing that compiles with dasm v2.12 (not 2.02 - you get a >>memory error). I actually finished this quite a while ago, but haven't >>bothered to put it up on my webpage until last Friday. I hope it serves as >>a valuable tool for learning about the inner-workings of the 2600. > >I originally wanted to be pretty low-key about this, but I no longer mind >being open about it. > >I do feel Solaris is the most technically advanced 2600 game ever. It's >worth everyone's while to study the source-code. Most of the source code >floating around is from games like Freeway or Adventure. Good for the >beginner, but not a good example of the more advanced things you can do >with the 2600. If you study Solaris, you'll truly understand what the >upper bounds of the 2600's capabilities are. > >Doug Neubauer supplied the source code to me as a fading dot-matrix >printout but he was too worried about the rights to send me an electronic >version of the source code. (He developed this on a PC so he has floppies >that are readable.) (BTW, Doug maintains the copyright to Solaris. Atari >only had an exclusive usage contract, which is why Doug was developing an >NES 8-bit port at one time.) I don't think it was in a format that could >be reassembled directly by DASM, so it took a lot of work on Bob's part to >transcribe and convert everything and then verify it. > >Enjoy. > > >========================================================= >== Glenn Saunders --3D Graphics / Videography / Web development-- == >== krishna@xxxxxxxxxxxxxxx http://www.geocities.com/Hollywood/1698 == >== Stella@20 video page http://users.cnmnetwork.com/~krishna > == >========================================================= > > >-- >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://www.biglist.com/lists/stella/ > -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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