Re: [stella] What I've got so far

Subject: Re: [stella] What I've got so far
From: gentlben@xxxxxxxxxxxx
Date: Thu, 08 Jul 1999 23:10:51 -0700
> note also that you cannot compare numbers in two registers; it has to be
> either a register and an immediate (CMP #192) or a register and memory.

whoops, my mistake...but i think he got the gist of it...

> Most games turn on VBLANK at the start of the overscan period (soon as the
> frame is done being drawn), and leave it on through the VSYNC period.

they do? hmmmm, i never noticed that, but i guess thats because i didnt probe
hard enough through the disassemblies...i guess by doing that one could save a

few cycles/bytes, eh?

dee


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