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Subject: Re: [stella] What I've got so far From: gentlben@xxxxxxxxxxxx Date: Thu, 08 Jul 1999 23:10:51 -0700 |
> note also that you cannot compare numbers in two registers; it has to be > either a register and an immediate (CMP #192) or a register and memory. whoops, my mistake...but i think he got the gist of it... > Most games turn on VBLANK at the start of the overscan period (soon as the > frame is done being drawn), and leave it on through the VSYNC period. they do? hmmmm, i never noticed that, but i guess thats because i didnt probe hard enough through the disassemblies...i guess by doing that one could save a few cycles/bytes, eh? dee -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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