RE: [stella] Bug in pcae?

Subject: RE: [stella] Bug in pcae?
From: "John Saeger" <john@xxxxxxxxxxx>
Date: Mon, 30 Aug 1999 00:02:54 -0700
> I've noticed something, and am wondering if anyone else has had this
> problem.
>
> When drawing a player graphic in the quadruple wide mode, if you resp0 or
> resp1 everyline, pcae only draws the first two bits(2 bits of the
> quadruple player, so 8 color clocks).  However, If I resp0, resp1 only on
> the first line, pcae draws the entire thing.  The actual vcs draws the
> entire thing no matter which way you do it.
>
> Is this a bug, or is there something inherantly wrong with resp0,resp1
> every scan line?  I was reseting the players at the same point everyline.
> I understand that this is not very efficient,(and kinda a waste of time)
> but it still seems fishy that it wouldn't work on pcae.  Anyone ever had
> this problem?

Yes, PCAE has some bugs, and I seem to recall problems with wide players
sometimes.  But there's nothing fishy about it.  The 2600 is a difficult
machine to emulate. ;-)

John


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