Re: [stella] An exercise in minimalism...

Subject: Re: [stella] An exercise in minimalism...
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Sat, 04 Sep 1999 11:00:38 -0700
At 06:47 PM 9/1/99 -0500, you wrote:
I've been trying to make a 'game' that takes up the minimum amount of rom

Why not try using some poly counter routines and create a demo that scrolls actual data like river raid or page flips like pitfall to give the illusion of the maximum amount of depth with the minimum amount of memory?




Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage: http://www.geocities.com/Hollywood/1698
Cyberpunks Entertainment: http://cyberpunks.uni.cc


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