Subject: Re: Re: [stella] Voice Synthesis From: Godzilla <kickass@xxxxxxxxxxxxxxxxxxx> Date: Mon, 20 Sep 1999 13:14:27 -0500 |
The voice is very clear, if a bit robotic, on a normal tv with the real cartridge, in a real 2600. > By the way, does anyone know anything about the game, like the >objective or anything? It looks like a weak "Reactor" rip-off. Quadrun is unlike reactor, and to be frank, unlike any other game I have played. It has a very unique play mechanic. The game is also extremely difficult, but addictive as hell, so it's rewarding. Ok, I'll try to break it down for you. Here are the basic rules of play: you have four quadrunts in the game in the four cardinal compass directions. You can exist in only one quadrant at a time. Movement depends on which quadrant you are in, in the top quadrant, left and right slide you to the left and right w/in that quadrant, until you hit a wall. If you hit a wall, you are instantly teleported to the nearest quadrant adjacent to that wall. While in the top quadrant, pressing down automatically teleports you to the bottom quad & vice versa. While in the side quadrants, up & down slides u up down until you hit a wall (same as above,) and left and right teleports you back and forth between the left and right quadrant. Ok, got all that? Now, enemies come from only the top or the bottom, and travel in different movement patterns. You do not have lives in this game, but you do have : (1) 3 shots. (2) a counter that tracks how many enemies you missed, * which eventually end your game if you miss too many. * it also tracks how many animals you failed to save # Regarding your shots: When you fire, you must retrieve your shot (catch it,) before it leaves the playfield. Even if your shot hits an enemy, it will continue traveling. # Also, occasionally, an animal will randomly appear from the center and try to escape out of the side quadrunts. This animal will also try to avoid you, and you must rescue it. The first few levels have you face multiples of the same enemy, and the later levels mix up which enemies you fight. Each level gets faster, as well, and the voice which preceeds the level start is played at a faster playback rate each time you make it to a new level. This can actually add quite a bit to the tension on the really fast and hard later levels when the enemies start mixing it up. I have never even made the minimum 25,000 point socre to qualify for the contest that the cartridge was manufactured for.... damn tough game. Zilla KDK -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] Voice Synthesis, Glenn Saunders | Thread | [stella] [NO READ] IT'S ONLY A TEST, z-0 |
[stella] [NO READ] IT'S ONLY A TEST, z-0 | Date | Re: [stella] Submitted for your (di, Gene Johannsen |
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