RE: [stella] Thrust again

Subject: RE: [stella] Thrust again
From: Chad Hendrickson <HendricksonC@xxxxxxxx>
Date: Wed, 23 Feb 2000 16:29:06 -0600
Excellent!

It looks great!  The physics are well done!  One question, forgive my
ignorance (I never played the original Thrust) but what is the object of the
game?  So far, all I have managed to do is fly around, shoot the turrets,
and crash.  I see what looks like fuel... can I pick those up?

Chad


-----Original Message-----
From: Thomas Jentzsch [mailto:tjentzsch@xxxxxxxx]
Sent: Sunday, February 20, 2000 3:40 PM
To: Stella
Subject: [stella] Thrust again


Hello,
you haven't heard much about it in the last four
month, but here it is, the newest version of my
thrust-clone. 
It's about 90% complete (i hope) and you should be
able to test all six levels. 

Some TODOs:
Still missing is a more correct collison detection and
most of the restart points still have to be defined.
The flicker of the missiles and the wire could be
reduced.
You can't load the pod from the socket (use left
difficulty switch) and you can't regulary complete the
levels (but you can destroy the power-plant).
There are no stars in the sky.
Reverse gravity, invisible playfield etc. are also
missing
There is a timing problem in the middle of the fourth
level, which i haven't fixed yet.
And there is no sound at all, i will add it when the
rest is done.
(The game needs nearly 8k now, and i think i'll have
to use 12k.)

So just test the gameplay and tell me what's wrong (or
right?).

Have fun!
Thomas

=====
Thomas Jentzsch           | *** Every bit is sacred ! ***
tjentzsch at yahoo dot de |
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