Subject: RE: [stella] Thrust again From: Chad Hendrickson <HendricksonC@xxxxxxxxxxxxxxxxx> Date: Wed, 23 Feb 2000 13:44:31 -0600 |
Excellent! It looks great! The physics are well done! One question, forgive my ignorance (I never played the original Thrust) but what is the object of the game? So far, all I have managed to do is fly around, shoot the turrets, and crash. I see what looks like fuel... can I pick those up? Chad -----Original Message----- From: Thomas Jentzsch [mailto:tjentzsch@xxxxxxxx] Sent: Sunday, February 20, 2000 3:40 PM To: Stella Subject: [stella] Thrust again Hello, you haven't heard much about it in the last four month, but here it is, the newest version of my thrust-clone. It's about 90% complete (i hope) and you should be able to test all six levels. Some TODOs: Still missing is a more correct collison detection and most of the restart points still have to be defined. The flicker of the missiles and the wire could be reduced. You can't load the pod from the socket (use left difficulty switch) and you can't regulary complete the levels (but you can destroy the power-plant). There are no stars in the sky. Reverse gravity, invisible playfield etc. are also missing There is a timing problem in the middle of the fourth level, which i haven't fixed yet. And there is no sound at all, i will add it when the rest is done. (The game needs nearly 8k now, and i think i'll have to use 12k.) So just test the gameplay and tell me what's wrong (or right?). Have fun! Thomas ===== Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at yahoo dot de | __________________________________________________________________ Do You Yahoo!? Gesendet von Yahoo! Mail - http://mail.yahoo.de Yahoo! Auktionen - gleich ausprobieren - http://auktionen.yahoo.de -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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