[stella] FAQ draft proposal

Subject: [stella] FAQ draft proposal
From: "David Schweinsberg" <david@xxxxxxxxxxxxxxxxx>
Date: Sun, 7 May 2000 10:29:12 +0100
Here is a draft proposal for the FAQ.

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1. Stella List
1.1 Who is "Stella?"
1.2 What is Stella List?

2. Basic VCS Programming
2.1 Why do some people say the VCS is very difficult to program?
2.2 What experience do I need?
2.3 How do I get started?
2.4 What CPU does the VCS use?
2.5 What graphics chip does the VCS use?
2.5.1 What is a playfield?
2.5.2 How do you draw a playfield?
2.5.3 What is a player?
2.5.4 How do you draw a player?
2.5.5 How do you position a player?
2.5.6 What is a missile?
2.5.7 How do you draw a missile?
2.5.8 How do you position a missile?
2.5.9 What is the ball?
2.5.10 How do you draw the ball?
2.5.11 How do you position the ball?
2.5.12 How do you detect collisions?
2.5.13 What colours can I use?
2.5.14 How can I display more than four colours?
2.5.15 What is PAL / What is NTSC?
2.5.16 What is the difference between PAL and NTSC?
2.6 How much memory does the VCS have?
2.6.1 Where is the RAM?
2.7 What I/O chip does the VCS use?
2.7.1 How do I read the joystick positions?
2.7.2 How do I read the fire buttons?
2.7.3 How do I read the paddles?
2.7.4 How do I read the keypads?
2.8 What sound chip does the VCS use?

3. Advanced VCS Programming
3.1 How can you display more than two players?
3.2 How can the two halves of the playfield be different?
3.3 How can I use six digit displays?
3.4 How do you display a screen of text?
3.5 How can I use more than 4KB of ROM?
3.6 How can I use more than 128B of RAM?

3. Developing Your Project
3.1 Can this possibly be fun?
3.2 Can I make money from this?
3.3 How can I use Stella list?
3.4 Will someone make cartridges for me?
3.5 Will anyone buy my cartridges?

4. Software Projects to date

5. Hardware Projects to date

6. Web resources
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Regards,

David Schweinsberg
 

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