Re: [stella] RAM usage

Subject: Re: [stella] RAM usage
From: "Ben Combee" <combee@xxxxxxxxxxxx>
Date: Tue, 20 Jun 2000 19:32:18 -0500
Video Chess only needs 32 bytes for the board.  Since there are fewer than
16 chess pieces (KQBNRPx2), you can encode each square in a single nibble.
I don't know if that is how its implemented, but it makes sense.

----- Original Message -----
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, June 20, 2000 7:18 PM
Subject: [stella] RAM usage

> The TIA reference says there are 45 reserved hardware registers.  These
> mapped into the 128 bytes, right?
> So that means a game like Video Chess, which uses 64 bytes for board
> position, only has 19 free bytes for the program and the stack, right?

Archives (includes files) at
Unsub & more at

Current Thread