Subject: Re: [stella] RAM usage From: "Ben Combee" <combee@xxxxxxxxxxxx> Date: Tue, 20 Jun 2000 19:32:18 -0500 |
Video Chess only needs 32 bytes for the board. Since there are fewer than 16 chess pieces (KQBNRPx2), you can encode each square in a single nibble. I don't know if that is how its implemented, but it makes sense. ----- Original Message ----- From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Tuesday, June 20, 2000 7:18 PM Subject: [stella] RAM usage > The TIA reference says there are 45 reserved hardware registers. These are > mapped into the 128 bytes, right? > > So that means a game like Video Chess, which uses 64 bytes for board > position, only has 19 free bytes for the program and the stack, right? -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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