|
Subject: Re: [stella] single line res From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Tue, 20 Jun 2000 21:24:16 -0700 |
The bottom line is that it certainly is possible to have single line resolution (both sprite and PF) without any problem, but by _not_
quite a few processor cycles for your game's logic. It's tough squeezing much game out of single line resolution, so most games use
Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc
-- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] single line res, Ruffin Bailey | Thread | Re: [stella] single line res, Eckhard Stolberg |
| RE: [stella] RAM usage, Chris Wilkson | Date | Re: [stella] RAM optimization, Glenn Saunders |
| Month |