[stella] single line res
Subject: [stella] single line res|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Tue, 20 Jun 2000 19:59:26 -0700
Could someone explain to me how single line res sprites are generated? In
all my readings I've never seen a really good explanation for this. Maybe
if Greg Troutman still actively reads the list?
This is done through VDEL tricks, correct? From reading the Stella
documentation it makes it seem as though you can't write single line
kernels due to timing constraints. I know that's not true, but it may have
seemed that way in 1979.
Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage: http://www.geocities.com/Hollywood/1698
Cyberpunks Entertainment: http://cyberpunks.uni.cc
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