Subject: Re: [stella] interlace From: "Ben Combee" <combee@xxxxxxxxxxxx> Date: Thu, 22 Jun 2000 09:13:50 -0500 |
I had some VCS footage a few years ago on a public access show I did in Austin. Several games were able to work on video tape, but I also had a few (Donkey Kong, for example), that did very bad things with the signal and wouldn't work. If I were doing my reviews now, I'd probably just directly grab footage from an emulator and feed that into my non-linear system. BTW, you might have better luck with one of the new JVC SVHS VCRs that have built-in TBCs, although I'm not sure if they timebase correct the incoming signal or just from tape playback. ----- Original Message ----- From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Wednesday, June 21, 2000 10:32 PM Subject: [stella] interlace > This is also a problem with the new generation of game consoles like the > Playstation 2 and Dreamcast which use interlacing for more resolution, but > not quite as bad because most of these games are 3D and therefore you don't > get those perfect horizontal lines quite as often. > > >FYI, I was able to do both. Don't tell the FCC, but I connected the VCS > >output to a directional VHF antenna, and pointed it at my tv's rabbit > > Certainly every VCS's RF out breaks broadcast standards. It will get to > the TV okay, but try recording the VCS signal to tape and then freezeframe > it. I couldn't get that to work right on my $1000 Mitsubishi SVHS VCR. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] interlace, Glenn Saunders | Thread | Re: [stella] interlace, Chris Wilkson |
Re: [stella] Game Framework, Mark De Smet | Date | Re: [stella] single line res, Eckhard Stolberg |
Month |