Subject: Re: [stella] Thrust 1.0 From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Sun, 23 Jul 2000 11:30:54 +0200 |
cybpunks@xxxxxxxxxxxxx wrote: > As it's programmed it's way too big, but if the extra data is used not for > any one kernel (i.e. not a lot of bank branching for the mainline code) but > for storing the various waves, then it could be reprogrammed as a > multiloader game. I not owning a supercharger and i don't want to spend much time in changing everything to make it a multiload game. I like it the way it is now. There isn't any bank branching in the kernel, but i had to do a new load for every new planet which would slow down the game progress a lot. When i find a supercharger and make another game, i might... Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | _______________________________________________________________________ 1.000.000 DM gewinnen - kostenlos tippen - http://millionenklick.web.de IhrName@xxxxxx, 8MB Speicher, Verschluesselung - http://freemail.web.de -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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