Subject: Re: [stella] Thrust 1.0 From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Tue, 1 Aug 2000 09:08:08 +0200 |
Glenn Saunders wrote: > >That's exactly what i can't do, because all the level data has to > >be together with the kernel in one 4k page. And there's really > >no space left. > > But does it have to be written that way? The kernel need's a lot of data to display the cave and the wire. The only thing i can think about is, to double the kernel in another bank. Kernel 1 would display all planets from 1 to x, and kernel 2 from x+1 to y. But believe me, it's veeery hard to design a working level, and it's even harder (and sometimes very frustrating or boring) to implement the data. The data is aranged very complex (i have explained it here some months ago) and there a some limitations in the kernel, which lead to even more complexity. This results in a lot of try and error to debug a new level. If i get some nicely designed levels from other people i might go that way, but i'm not sure if i really want to. _______________________________________________________________________ 1.000.000 DM gewinnen - kostenlos tippen - http://millionenklick.web.de IhrName@xxxxxx, 8MB Speicher, Verschluesselung - http://freemail.web.de -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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