Subject: [stella] game idea From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Thu, 10 Aug 2000 08:54:56 -0700 |
>> 1) Will all four players be against the same wall, will each have his own wall, will it be two to a wall, and assuming one or more paddles share a wall, do they have complete independent movement the entire length, or do they only cover so much area? <<
>> 2) Does it have to be four player? From the sound of the control scheme, it sounds like two players with driving controllers would offer more control. Either that, or have, say, one twist of the controller spin the paddle around three times so that, once you catch the ball at the bottom of the play area, you don't have to rotate the paddle all the way around to aim it up. <<
>> Well, I would imagine that, if you have the paddles lined up on the left and right sides of the screen, you could simply draw those paddles with playfield graphics. You would still get collision detection if the ball hits them, and with 192 (I don't remember off the top of my head and the docs aren't in easy reach) lines to draw with, the animation would be relatively smooth. <<
>> Uh...need a slightly clearer idea of how the game would look to comment on this. <<
Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc
-- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] game idea, Pete Holland | Thread | [stella] FW: Machine Language for B, Ruffin Bailey |
Re: [stella] FW: Machine Language f, Ruffin Bailey | Date | [stella] Field Service Manuals?, Frank Palazzolo |
Month |