Re: [stella] Looping

Subject: Re: [stella] Looping
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Mon, 07 Aug 2000 09:15:09 -0700
At 08:37 PM 9/7/2000 -0500, you wrote:
Um, did you see the java version of the game at that web site?  If the
arcade version is anything like the coleco version as Rob says, then the
game play is very different.  There is no shooting, you don't steer, and

I don't know about that. Honestly, I haven't played Looping in ages, but you'd be surprised how much seemingly different games are alike when you look beyond the superficial. For instance, Space Race and Activision's Freeway.

you are acted upon by gravity.

The physics aren't really that accurate if you think about it. It's like when you don't press the button, loop downward, else loop upward, with a max angle in each direction. To go straight, tap the button and you get a really small sin wave.

When played that way, it isn't that different from Looping (or similar genre).

 As to movement and drawing of the screen,
I would more closely liken it to super cobra(Thanks to John Harvey's
suggestion), with your control similar to the control in Thrust, but only
in the vertical direction.

Isn't Super Cobra just like Scramble, though (below the surface)?

Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage:
Cyberpunks Entertainment:

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Current Thread
  • Re: [stella] Looping, (continued)
      • Rob - Thu, 7 Sep 2000 08:16:07 -0400 (EDT)
        • Piero Cavina - Sat, 9 Sep 2000 14:49:33 -0400 (EDT)
        • Rob - Sat, 9 Sep 2000 16:44:16 -0400 (EDT)
      • Mark De Smet - Thu, 7 Sep 2000 21:37:49 -0400 (EDT)
        • Glenn Saunders - Fri, 8 Sep 2000 00:34:44 -0400 (EDT) <=
    • Thomas Jentzsch - Thu, 7 Sep 2000 03:51:33 -0400 (EDT)