Subject: RE: [stella] Why write for the 2600 From: Rob <kudla@xxxxxxxxx> Date: Tue, 26 Sep 2000 22:31:04 -0400 |
At 04:49 AM 9/25/00 -0700, John Saeger wrote: >Yes but focus on the 2600. There are probably a half a million wannabe game >programmers that are doing other stuff and a gazillion web sites already >serving their needs. You don't really have a snowballs chance of making an >impact. There's a market all right but its already being well taken care >of. I'm really not aware of a generalized "developer network" site that caters to game developers specifically in a project-centric way (like Sourceforge, for example.) I also think that making a site with a name like "gamedeveloper.net" exclusive to 2600 development would be a tragic waste of a hard-won domain name. No, I think 2600 should just be another category on the site - if this list were moved to it, at least it would start off busy ;) Maybe some kind of hierarchical setup is in order, like gamedeveloper.net news (front page, weblog style with sidebars) news discussion forums (linked with Kaffeeklatsch below) commercial games (most have their own PR and wouldn't need an official project page per se, but another outlet to reach fans is always nice, so this is really for commercial projects not under the gamedeveloper.net umbrella) its own news (basically to keep non-developer news out of the main news) obligatory magazine-like coverage (reviews, hints etc.) (just because most game developers also love games) mod development community (bug commiseration, patch notification etc.) clan/ladder home pages (huge overlap between mod developers and clan members) etc... open projects, clearly categorized by license terms (e.g. commercial, GPL, free binary, etc.) ala freshmeat.net windows (genres under each platform...) multiplatform linux mac retro -------->if this is a good site, I could easily see at least the 2600/amiga/vectrex/c64/NES sections getting big tools, clearly categorized as above game construction sets rapid game development kits libraries components etc... tech hardware talk 3d bilinear z-order tri-filtering stuff ;) audio assembly is your friend!/enemy! ideas on optimizing etc... contests retro game of the month free-software game of the month multi-platform game of the month or something... kaffeeklatsch aspirations bitch board hints and tips show coverage getting distributed etc... search about etc... the mandatory stuff we never look at I'm sure Glenn('s company) is way past this point already in designing his new site but if I were starting a new BBS or community site about game development, this is something like how it would look. There's plenty of room for retro coders to mix with hobbyists or small coder groups developing for current machines. Many of the fora I suggest exist elsewhere but sometimes the whole can be greater than the yadda yadda yadda. Of course, then there are the inducements to get developers to move their projects there, based on critical mass. Free disk space and a CVS tree (plus whatever Windows developers use this week - Sourcesafe maybe if you can do it over the net) is a good start for the current machines, this list would just be transplanted over I suppose, and covering commercial games is really just a matter of getting a bunch of ringers to start off reviewing the games until you get enough eyeballs (and contributed reviews) and become important enough that they just start sending you advance copies (think of Ain't It Cool News, crossed with Slashdot.) Obviously everyone who wants to participate actively will have to make an account of some kind and so you get targeting ability. For example, I assume this was the intent of the atari.net addresses they gave out, but mine has been pretty spam free and I don't get to their nasty yellow site too often and it's always showing a sort of attractive banner ad for colecovision.com anyway. Makes me wanna start my own game coder site ;) Except I hate subjecting people to banner ads and cookies and thus I would have no business model. Apologies for being only marginally 2600-related. Rob kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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